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![]() While my only complaint thus far is with some further multiplayer connection issues, ACB on the PC is a stunning port, one that often isn't seen these days and any issues I may have with the game I trust Ubisoft will do a great job to fix them. Anton Gill, a British author who specializes in contemporary history. They are all written by Oliver Bowden, which is a pseudonym used by Mr. Most other elements of the game are running quite like its counterparts of the consoles. Author: Oliver Bowden Series: Assassin’s Creed Genre: Game Tie-In, Historical fantasy Year: 2009 Pages: 472 AC: Renaissance is the first of a series of Assassin’s Creed novels licensed by Ubisoft that has, at the time of this review, four installments. And despite being 3 months late, ACB comes jam packed with all the DLC thus far as well as all the bonus characters and maps, courtesy of the Deluxe edition. Nevertheless, despite initial issues with the game launcher and connection, a quick look at the Ubisoft help page for the game quickly cleared away all my issues. Despite their good intentions of deterring pirates, Ubisoft did away with their DRM settings and offered a much easier to use offline mode. The Graphics have been superbly optimized, much better than Assassin's Creed 2 on the PC. Unlike the previous ports, there are no random graphical and gameplay bugs and if there were, then I haven't managed to spot them. ![]() Not only are controls firmer and much easier to understand, but they are also unique and easy to navigate. Not only are controls firmer and much easier to understand, but they are Ubisoft has crafted it's best port of an Assassin's Creed game yet. Ubisoft has crafted it's best port of an Assassin's Creed game yet. And if you don't have at least quad core in the 3.0-3.4ghz range or 8gb ram, or an HD5770 Crossfire (the equivalent of a single hd5870, yikes! those are expensive too) than I suggest you skip this game, because according to my observations, that's the kind of hardware you require to play it at the minimal 30fps.OUCH! … Expand As for the game itself, its a fun game (for me), but like I said, it may be different for weaker hardware with all the lag, and poor optimization. As for myself, I'll just max it out because it's all the same. Good luck trying to play it well, if you want to play it with different hardware and you think my hardware is the issue, than you can probably try intel processors and nvidia cards, but as I have heard, the same exact thing happens with those and it doesn't matter anyway. That is why I warn you now, there are no patches or future updates that will fix this issue, EVER. In other words this is a poorly optimized console port, and it is going to lag terribly on anything below what I just mentioned above (that would suck to have to buy 8gb RAM just to play this game, yikes!). So what can possibly be wrong with this? as you see by the specs of my PC above, this should not be happening. So basically what happens in this game is that the frame rate drops to 29-30fps and it doesn't matter whether it's maxed out or in the absolute lowest settings possible, or in between, or whatever, it's all the same. Phenom II x4 965 BE 3.4ghz, 8gb ddr3 1600 RAM, HD5770x2 crossfire, Win7 Ultimate 64bit. This review contains spoilers, click expand to view.įirst of all, I want to clarify that I am playing this on the following hardware (to back up my arguments, just in case there are any doubters out there). ![]() I found myself skipping a few chapters that I didn’t necessarily “need help with,” to get to parts that affect me in my business right now, so you can choose to read the book that way too if it makes sense for you. Lastly, the book is a super easy read, one that could actually be read in chunks. That’s what Smart Passive Income is all about. I appreciate Jay’s focus on repeat customers, and getting people to go deep with you to increase the lifetime value of a customer, and doing it in a way that aligns with my goals and methods: through serving and solving problems. Jay lays out everything from understanding what your unique selling proposition is and how to make people know about it, to helping your audience remove their fear of risk when it comes to decisions they make with you (e.g., guarantees and risk-reversals), to even how to interact with clients and customers to make sure they keep coming back and help spread the word about your business. Throughout the book, Jay provides specific examples about companies both large and small, some well known and some of Jay’s actual clients-it’s a great framing device for helping me (and you!) understand how we can take the same approach and (hopefully) achieve the same results in our businesses. This book was published in 2000, and even though some of the examples refer to older technologies, the principles will always apply. It’s jam-packed with innovative, foundational ideas that will last, and, I believe, be a mainstay in your business, life, and growth journey. ![]() And that’s not to say that this book is “basic” by any means. ![]() The people you encounter are either paranoid, delusional, or a little bit of both, which makes you question if what is happening is actually happening, or if it's part of some hallucinogenic trip. Brody is apparently part of a mythical legend, a member of an ancient tribe of warriors that draw power from a tattoo. ![]() You'll soon learn this is a nasty, nasty place, home to drug trafficking, slave traders, and death squads, but there is hope. The story casts you in the role of Jason Brody, a young and wealthy thrill-seeker whose girlfriend and siblings are captured after skydiving over the fictitious Rook's Island. Your enemies aren't expert marksmen or ruthless assassins they will retreat when necessary, flank you when they have an advantage, or run to sound the nearest alarm. If they spot you, you can run down a hill or crouch in some bushes, and they will often lose their bead on you. Pirates will open fire on tigers, march civilians to the beach for executions, create roadblocks near bridges, and investigate any loud sounds. The realistic behavior is not just limited to the animals, either. The best part is that creatures will also sink their teeth and claws into nearby humans as well, leading to unpredictable and darkly comical moments. Everything from rucksacks and wallets to ammo pouches and quivers are crafted from the hides and pelts of your prey, and hunting expeditions are memorable thanks to the realistic behavior of the island wildlife.Īnimals actually behave like animals, so you'll see predators such as tigers running after weaker animals, such as tapir or pigs. The hides can be sold for extra cash, but the primary reason to hunt is for crafting gear. Instead of being a "pure" first-person shooter, Far Cry 3 lets you hunt, kill, and skin animals such as komodo dragons, dingoes, leopards, and bears. The game's design borrows elements from Red Dead Redemption, Assassin's Creed, and of course, the two previous installments in the Far Cry series. Hostile pirates patrol the region on foot, in jeeps, and on boats, and the island is also home to a surprisingly diverse number of deadly animals. Danger seemingly lurks past every tree, bush, and boulder. The world is suitably exotic, with treacherous cliffs, lush jungles, lonely shantytowns, shark-infested waters, ancient ruins, and mysterious caves. Combining the best parts of the original Far Cry and its sequel, Far Cry 3 is a near-perfect realization of an open-world shooter, offering plenty of thrills, chills, and kills in a tropical island setting. ![]() We insist that you treat our friends respectfully.ĩ) RESPECT MODERATORS: Moderators have a tough job, and none of them enjoy having to stomp out negativity. Every developer offers something unique that helps to make the simming community larger and more vibrant. In most cases, members of the development team will stick to conversations in the forum and will not answer private messages.Ĩ) RESPECT OTHER DEVELOPERS: PMDG has always advocated for a strong development community and we have many friends within this community. ![]() Please know that we do try to read everything, but developer workload is simply too high to manage personal contact with tens-of-thousands of users simultaneously. Given the ratio of developers-to-users, it simply isn't possible for us to answer every post and private message individually. Just be sure to treat the team respectfully, as they do put a significant amount of effort into building and maintaining these great simulation products for you.ħ) RESPECT PMDG DEVELOPERS: All of the developers will spend some time here. Please do tell us and we will always treat your feedback with value. We also like to hear what you think can be improved, or what isn't working. If you have questions related to copyrighted material, please contact a forum moderator for clarification.Ħ) RESPECT PMDG: We love to hear what you like about our products. Moderators will remove posts that are determined not to be factually accurate.ĥ) RESPECT COPYRIGHTS: Posting of copyrighted material such as flight manuals owned by Boeing or various airlines is not allowed in this forum. Threats and intimidation may, at the moderator's discretion, be provided to law enforcement for handling.Ĥ) BE FACTUAL: When you post, always be factual. Speaking of Moderators, they prefer not to be treated as "The Thought Police" but if any behavior infringes on the enjoyment of another user or is otherwise considered to be unacceptable in the moderator's judgment, it will be addressed in keeping with our view of ensuring that this forum remains a healthy environment for all simmers.ģ) BE LAWFUL: Any behavior that infringes upon the law, such as discussion or solicitation of piracy, threats, intimidation or abuse will be handled unsympathetically by the moderators. If someone frustrates you, walk away from the conversation or ask for a moderator to get involved. Treat everyone else in the forum with respect even when you disagree. We are all simmers here and no matter our differences of opinion, we share a common love of aviation, computing and simulation. Look for "Edit Post Signature." Be sure to click the "Show Signatures" box.Ģ) BE NICE. Do this by clicking the username pull-down at the top right, then selecting "User Settings." You will find the signature editor on the ACCOUNT tab, about half way down the page. Posts that are unsigned will be quietly removed without comment by the moderators, so to make your life easy- we recommend enabling your forum signature so that you never need to remember. We do so because we feel that forums in which users must engage one another personally are generally warmer, more collegial and friendly. This is one of the few rigid rules that we enforce regularly. You took the time to be here, we want to get to know you. We do this in order to keep conversations personal and familiar. Since 1997, we have asked users to sign their real name, first and last, to all posts in the PMDG forum. Clicking the middle mouse button pastes it. Hightlighting text with the left mouse button selects it automatically. When you are logged in to a Unix system such as Rivanna, MobaXterm will utilize the Unix X11 convention for cut and paste. This can be slow, especially off Grounds, so for extensive work with graphical applications you may prefer FastX. For example, to edit a simple text file using gedit, type ![]() Remember to type an ampersand (&) at the end of the command. ![]() You can run individual X11 (graphical) applications simply by starting them. MobaXterm by default automatically allows X11 to pass through ssh no special options are required when you log in. You can double click files on the remote host and they will open if the appropriate application is found on your local computer. When you start an ssh session, MobaXterm will automatically start an sftp session with a file browser. You can prevent premature ssh timeouts by accessing Settings->SSH and making sure the box labeled “SSH keepalive” is checked. SSH key authentication is also supported. Remember to connect to with your Eservices username and password. When you start MobaXterm you can create a new session, restart a saved one, or attach to an existing one. Select the “Home” version, “Installer” edition, ![]() To download MobaXterm, click the link below. Some other tools included are a simple text editor with syntax coloring and several useful Unix utlities such as cd, ls, grep, and others, so that you can run a lightweight Linux environment on your local machine as well as use it to log in to a remote system. It bundles a tabbed ssh client, a graphical drag-and-drop sftp client, and an X11 window server for Windows, all in one easy-to-use package. MobaXterm is the recommended login tool for Windows users. ![]() Once you get past that, it’s pretty easy to pick up.” It just takes a little throwing out your knowledge of the previous program, not throwing away your knowledge of editing or organization. They’ll say it doesn’t do this or it doesn’t do that. Features that were missing have come back: dual viewer, multi-camera, automatic syncing of dual system sound. “For anyone who has been resistant to it, now would be the time to try it out. Placko, non-linear editor, visual effects and motion graphics artist, colorist and Apple Certified Master Trainer, and Associate Director of the filmmaking program at Boston University Center for Digital Imaging Arts. “One thing that’s tough, is that two-and-a-half years after Final Cut Pro X came out, I feel like I have to defend it all the time,” says R.J. But you can run Final Cut Pro X on any Mac.” ![]() Now it’s half the room.” Braxton continued, “You can’t run Avid on Mac Mini. A year ago, (BOSCPUG president) Dan Bérubé would ask people to raise their hands if they used Final Cut Pro X. “Version 10.1 is proof that Apple is committed to this program and is listening to its audience,” Consoli said.įollowing the meeting, Jim Braxton, videographer and editor, said, “After the fifth or sixth upgrade, Final Cut Pro X got to be useful. One thing that has people talking is the way the program makes use of the dual GPUs (graphics processing units) for ultra-high resolution 4K footage in the new Mac Pro computer.īen Consoli, director, videographer, editor and owner of BC Media Productions and a presenter at the Boston Creative Pro User Group (BOSCPUG) February 2014 meeting, demonstrated some of Final Cut Pro X 10.1’s features to rapt attendees on a new Mac Pro. New (or restored) features, such as multi-camera editing, have created excitement, wooing former Final Cut fans back into the fold and attracting new users eager to learn the technology. In December 2013, the Final Cut Pro X 10.1 update caused another game change. Still others switched to Avid Media Composer or Adobe Premiere Pro. Out of the gate, aficionados of Final Cut Pro 7 either embraced Final Cut Pro X or stuck with the familiar version 7. When Final Cut Pro X debuted, industry experts said the program was missing much-loved features from Final Cut Pro 7, like a multi-camera editing function. It has a futuristic, aesthetically pleasing interface and a “magnetic timeline” that is easy to use. Computer-based non-linear editing was popularized by Avid in the early 1990s.)Īpple’s revamped program is called Final Cut Pro X – officially pronounced “ten,” although some people say “x” – and bears more than a passing resemblance to the home-movie maker iMovie. (Unlike earlier editing technology in which film would literally be “cut” to make an edit, an NLE does not modify the source material. Ever since Apple sent shockwaves through the film and video editing world in 2011 by completely reworking its popular Final Cut Pro program, a reshuffling has been happening in terms of which non-linear editing systems (NLEs) professionals are using. ![]() The game uses a high degree of freedom of the 3D perspective, the city scene rendering is like a resort, people's clothing and the vehicles are revealed the bursts of retro atmosphere of the 1980s, while the background music game also followed the pop style, in the More than 90 classic songs of the 80's appear in different scenes, giving players a more immersive feel in the game. The story of the game is based on this happen. ![]() Due to its port in the area where drugs are rampant such as Cuba and Colombia, the drug trade prevailed in the 1980s. The so-called "evil city" map is precisely the "southernmost port city of Miami" in the United States. Game tells the story of the gangster in the background of Miami in 1986 in the United States, the protagonist Tommy Vercetti was originally a gangster in the bastard, but under the chance to send the boss to see Marx, and then took over the site. All this gives the player a subversive impression of the traditional action game thinking, different from the traditional one-way course of action games, and GTA3 as a milestone in the entire series, describing the degree of freedom is even deeper into an unprecedented realm, Let the player get the real liberation in the game, no worries to vent, the real interpretation of the "release" word. As a crime-themed action game, GTA3 is famous for its superb level of freedom, believing that players who have come into contact with this game will marvel at their "playability", and players can do whatever they want in the game Things, such as grab car grab banks and so on. ![]() Grand Theft Auto: Vice City coincides with the 10th anniversary of the release, finally launched the GTA3 series of second works. |
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